Any group or individual activity that requires physical exertion or raises the heart rate counts toward the accumulation of Energy Cubes. Examples include soccer, basketball, mini-basketball, jump rope, skateboarding, biking, swimming, diving, relay racing, hiking, skating, playing ball, gymnastics, Frisbee, badminton, flag football, hockey, track and field, tchouk-ball, golf, judo, skiing, curling, horseback riding and active video games such as Kinect and Wii Fit games.
Group and individual activities requiring little physical exertion are not counted toward the accumulation of Energy Cubes. These include passive video games, card games, board games, pool, fishing, driving a quad and minigolf.
- Students and their immediate family (parents, grandparents, brothers and sisters)
The activity must be done with the participating child in order to count as Energy Cube collecting activity.
Trainers, sports team members, extended family members (uncles, aunts, godfathers, godmothers, etc.), pets (!) and others cannot accumulate Energy Cubes. They are, however, welcome to move to encourage students in their challenge.